DataLife Engine > E-Books > Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques15 February 2008. Разместил: Ice Zero |
![]() Focal Press; Pap/Dvdr edition | ISBN: 0240520343 | 408 pages | January 14, 2008 | PDF | 42 MB Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications Download: You must register before you can view this text. Mirror: You must register before you can view this text. Password: www.dl4all.com |